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The August 2024 Recap

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 August is over already? Goodbye summer. Well, I live in the southern portion of the US so I guess we still have some summer left. I'm actually ready for the heat to go away now. I read through quite a few TTRPG books in August but only got to play one game. That game was Apothecaria and I have a few playthrough fiction entries and a review up on the blog.  Photo by 2Photo Pots on Unsplash Games That I Read Summit - A solo game about a mountain climber ascending to the peak of the mountain while reflecting on their life. This was creative but the subject matter and setting didn't draw me into playing. High Above Them All - An "Alone Among The Stars" type game about an inhabitant on a floating island observing the world as they float in the sky. I am not a big fan of the "Alone" series of games but my hobby of reading RPG's will always draw me to them. Shelf Talker - This game fits on a bookmark. A micro-sized writing game in which you come up with s

Cyel's Journal: Week Three - An Apothecaria Playthrough

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 This weekend, I decided to heed the advice of the goblin I met on Moonbreaker Mountain and attempt The Calling Ritual to find a familiar. I felt a strong connection to the majestic peaks, so I made my way back to the Moonbreaker Range. I found a secluded spot, and carefully arranged a circle of stones and alpine flowers, then settled myself within the center. I closed my eyes and focused my mind to call out, asking the wild spirits of the mountain to send me a companion willing to aid a new witch with my duties in service of High Rannoc. At first, there was only silence, save for the gentle breeze rustling the nearby trees. But then, I heard the soft padding of paws approaching. Slowly opening my eyes, I was met with the piercing gaze of a magnificent snow leopard. It regarded me for a long moment before finally speaking. "I am Kaymitch and I am at your service." I was both surprised and delighted. Kaymitch's regal stance and intelligent eyes told me that he would be a f

Cyel's Journal: Week Two - An Apothecaria Playthrough

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 I stayed busy over the weekend by heading back up to the mountain cave to tinker around with the broken stone golem. I tried my best to reactivate it, trying multiple spells to cast into the runes carved into its surface, but it remained lifeless. I will need to consult my books again and spend more time studying this ancient being if I hope to bring it back to life. While I was in the mountains, I also took some more cuttings of cynic ivy and brought it back to plant in the garden plot behind the cottage. I'm hoping to cultivate my own supply rather than having to trek back up the Moonbreaker Range each time I need it. The soil here seems rich, so with some care and attention, I'm hopeful the ivy cuttings will take root. I still can't help but feel a bit like a stranger in this cottage. The previous witch's notes are helpful, but this place doesn't quite feel like home yet. I suppose it will just take some more time to get settled and accustomed to my new life her

Cyel's Journal: Week One - An Apothecaria Playthrough

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Cyel's Journal, Week 1 I've finally arrived at the cottage on the outskirts of High Rannoc. It's a quaint little place, surrounded by a weedy garden plot and nestled between the Glimmerwood Grove and Meltwater Loch, with a beautiful view of the Moonbreaker Range. I'm pleasantly surprised to find the cottage well-furnished and tidy. A cozy living room at the entry, with a fireplace, sofa and plush armchair. There is a kitchen, complete with a stove and wooden cabinets stocked with cooking supplies. A potion room with the basics; mortar and pestle, cauldron, and alembic for distillation. The bedroom is quite small with a comfy bed and small wardrobe. But what's most striking is the lack of personal effects. Not a single item belonging to the previous witch seems to remain. There was a note on the kitchen table that started with, "If you're reading this, I'm probably missing...or dead." A bit creepy. However, the note also mentioned that High Rannoc i

Apothecaria - The Solo Journaling Game That Wants to Keep You Playing

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The witch of High Rannoc has disappeared.  No one knows the exact reason she left, but most people don't dig too deeply into the business of witches. However, it is known is that High Rannoc now needs a new witch.  That witch is you.  Apothecaria is a cozy journaling game written by Anna Blackwell and published by Blackwell games. You play as a witch who has just taken over the position as the witch of High Rannoc. Your job is to tend to any villagers, adventurers or even monsters that come to you for help. To do so, you will need to venture out into wild to obtain reagents in order to brew potions to heal the ailments of the afflicted. If you are successful, you get paid and gain reputation. However, if you take too long wandering the wilds, you will not get paid and may lose your reputation. Use your hard earned money to buy upgrades for your cottage or other tools to make the collecting of reagents more efficient. But as your reputation grows, so will the difficulty of the affli

June & July Recap of Games Read and Played

 It's been a while since I did a blog post. I know consistency is key when it comes to content creation, but who am I to think I am some kind of professional journalist or influencer. I'm just a dude who blogs when I get the inspiration or motivation to type something. It is what it is, no apologies. I digress. Let me refocus on the topic at hand. I have spent the majority of the past month reading and playing a multitude of solo systems. Ok, that's not really true because I usually spend most of my free time procrastinating and daydreaming about being productive. But I did read a lot of solo games, spent some time organizing my itch.io games in my spreadsheet, and played a few games as well.  I'll split this post into three sections: games that I read (but haven't played), games that I played (but didn't finish), and games that I played through to completion.    via GIPHY Games That I Read These are games in which I read through fully but have not actually play

Just the Fiction: Notorious Actual Play - Finale

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Malachi struggled his way back to Skab's palace. The Targ Cartel had increased the number of guards at the town entries, probably due to the recent battle between the empire and uprising A guard stopped Malachi by grabbing his arm as he tried to limp past. "Where you going Pellucid? Are you deaf? Did you not hear me telling you to stop?" Malachi looked at the Targ's large hand wrapped around his arm the met the gaze of Targ. "I am only going to ask you once to let me go." Another Targ nearby rushed over and whispered into the ear of the guard holding Malachi. The guard instantly released him. "Just because you're a Nomad doesn't mean you don't have to follow our rules." Malachi ignored the comment and made his way into the town. He remembered seeing a clinic here on his last visit and headed there. He found the small clinic, it's sign nearly unreadable after being blasted by sandstorms. Without hesitation he burst through the door a

Just the Fiction: Notorious Actual Play - Part 7

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The Nomad reached the carcass of the old Empire starship just before dawn. The jagged wreckage jutted upward from the sands like a shard from the heavens. Once a gleaming example of imperial power, now a pitted and twisted ruin. Malachi made his way inside the massive skeleton, the halls and metal twisted into maze of corridors. Malachi navigated his way to the remains of the bridge. An open expanse dotted with metal in which the valuable electronics and metals had long been scavenged. Malachi froze as he pulled himself up to the main platform. A silhouette barely illuminated by the rising orange star. A Talok, but not just any Talok. "Ivee?" The Nomad muttered. The Talok turned slowly at the sound of his name, his blue leathery tail leaving a clean wipe in the dust of the platform. "In the flesh old friend." Malachi's mind raced back to memories of that fateful day. Ivee V'uush and Malachi Das, two up and coming hotshots in the Trade Alliance on their way t

Just the Fiction: Notorious Actual Play - Part 6

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The town of Vas Remas, the largest on Talus, shone like a lonely street light in a dark alley. It's lights illuminated a small section of the vast night sky. Malachi made his way into the central square, throngs of humans and Murians packed the open area. The open market conducted its business under the cool air of the night stars instead of the blazing hot day. Although the day's events had exhausted the Nomad, Malachi wandered through the crowd, questioning anyone who would listen. "Kwame Devine," he would lean in close so that the question could be heard over the murmur of the crowd. "Have you seen him or know anyone who has?" He was met with the all-too familiar response - shaking heads, shrugs, a "don't know" or "can't help you". His head felt heavy, a headache from spending too much time in the heat and not enough time asleep began to pulsate within his crystal head. Suddenly, a bit of movement caught his vison. Malachi snat

The Mansion Incident: Let's Talk About It

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You awake alone... The last thing you remember is the helicopter spinning out of control.   You, and your entire unit, were thrown from it as you approached the Stepford Estate, deep in the forested mountains. You’d come to investigate a slew of missing persons. Now your team counts among them.   Something ravenous approaches from the dark. You stand, but there is only one place to run…   Inside.    Those are the opening lines of Travis Brightfield's solo, mansion-crawling RPG, The Mansion Incident. In this game, you play as a member of an elite investigative unit now trapped inside a mansion of horrors somewhere in the wilderness. You must navigate the maze-like mansion while overcoming deadly, experimental monsters, trapped rooms and strange puzzles. You must find the rest of your team all while being pursued by a horrible creature called the Nemesis. Can you survive the mansion and escape or will you and your team perish under the pressure of the horrors within? To play, all you